Merge Conflict
Join Frank & James for a weekly discussion on the world of technology and development including C#, F#, .NET, web, mobile, and more.
We found 1 episode of Merge Conflict with the tag “performance shaders”.
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117: Getting to the Metal of Metal
October 1st, 2018 | 45 mins 41 secs
ai, ios, machine learing, metal, performance shaders, raytracing, xamarin
We head down the deep dark rabbit hole of developing against the Metal APIs found in iOS including performance shaders and raytracing! We also talk about the new iPhone XS as it has finally arrived at the Montemagno house!